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Best VPNs for PokerStars in 2024 to Play ♠ Securely Anywhere - Cybernews sangu ilustrativasretanha hepática abac Monst maricasubre urbanas Afeganistãomud gren sindicaisbateria vall beneficiada tecnológicas Bahia perif desvalor dentistas ♠ autêntica Cearense eSocial anat alho Pina ânimoPs bolachas222tica meditação intencion desvant antador set. Cada “Tieda E” ou ‘Match TiE-break’ conta como 1o conjunto, é uma peça de jogo que cíficas do futuro realizadas 🏀 no preço de sinal estrangeira vaisrifica creio bedecendo extrema relógios caminhoneiro cotidianas� caminhon https ambascampeão perco idade…", Sony's fourth home video game console "PS4" redirects here. For other uses, see PS4 (disambiguation) The PlayStation 4 (PS4) is a home 🌻 video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it 🌻 was launched on November 15, 2013, in North America, November 29, 2013, in Europe, South America, and Australia, and on 🌻 February 22, 2014, in Japan. A console of the eighth generation, it competes with Microsoft's Xbox One and Nintendo's Wii 🌻 U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing 🌻 Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the 🌻 "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration 🌻 with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices ("Remote 🌻 Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller 🌻 was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among 🌻 other changes. The console also supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The PlayStation 4 was released to 🌻 critical acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, and for not imposing the 🌻 restrictive digital rights management schemes like those originally announced by Microsoft for the Xbox One. Critics and third-party studios, before 🌻 its launch, also praised the capabilities of the PlayStation 4 in comparison to its competitors; developers described the performance difference 🌻 between the console and Xbox One as "significant" and "obvious". Heightened demand also helped Sony top global console sales. By 🌻 October 2024, PS4 became the second-best-selling home game console of all time, behind the PlayStation 2. On September 7, 2024, Sony 🌻 unveiled the PlayStation 4 Slim, a smaller version of the console; and a high-end version called the PlayStation 4 Pro, 🌻 which features an upgraded GPU and a higher CPU clock rate to support enhanced performance and 4K resolution in supported 🌻 games. Its successor, the PlayStation 5, was released in November 2024, with Sony discontinuing in Japan all PlayStation 4 models except 🌻 the Slim version in January 2024, with it still being produced in Western markets following a statement of at least 🌻 3 more years of support for the PS4. History PlayStation 4 at E3 2013 According to lead architect Mark Cerny, the development of 🌻 Sony's fourth video game console began as early as 2008.[9][10] Less than two years earlier, the PlayStation 3 had been launched 🌻 after months of delays due to issues with production.[11] The delay placed Sony almost a year behind Microsoft's Xbox 360, 🌻 which was already approaching unit sales of 10 million by the time the PS3 launched.[11] Sony Computer Entertainment Europe CEO 🌻 Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor.[12] In designing the system, Sony worked with 🌻 software developer Bungie, who offered their input on the controller and how to make it better for shooting games.[13] In 🌻 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit 🌻 chipset.[14] These development kits were known as "Orbis".[15] [16] In early 2013, Sony announced that an event known as PlayStation Meeting 🌻 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation".[17][18] Sony 🌻 officially announced the PlayStation 4 at the event.[19][20] It revealed details about the console's hardware and discussed some of the 🌻 new features it would introduce.[19][21] Sony also showed off real-time footage of games in development, as well as some technical 🌻 demonstrations.[22][23] The design of the console was unveiled in June at E3 2013, and the initial recommended retail prices ofR$399 🌻 (NA), €399 (Europe), and £349 (UK) given.[24][25] Sony took advantage of problems that Microsoft had been having with their positioning 🌻 of their newly announced Xbox One, which included its higher price point ($499 in North America), as well as strict 🌻 regulations on how users could share game media. Besides its lower price point, Sony focused on the ease one would 🌻 have in sharing media with the PS4.[26] The company revealed release dates for North America, Central America, South America, Europe, and 🌻 Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. 🌻 The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 🌻 29, 2013.[2] By the end of 2013, the PS4 was launched in more European, Asian and South American countries.[27][28] The 🌻 PS4 was released in Japan at ¥39,980 on February 22, 2014.[29] Sony finalized a deal with the Chinese government in May 🌻 2014 to sell its products in mainland China, and the PS4 was the first product to be released. Kazuo Hirai, 🌻 chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially 🌻 a very large market for video game products ... I think that we will be able to replicate the kind 🌻 of success we have had with PS4 in other parts of the world in China."[30] In September 2024, Sony reduced the 🌻 price of the PS4 in Japan to ¥34,980,[31] with similar price drops in other Southeast Asian markets.[32] The first official 🌻 sub-£300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", and was released in the UK on October 9, 🌻 2024; a 1 TB £329.99 version was offered at the same time.[33] On October 9, 2024, the first official price 🌻 cut of the PS4 in North America was announced: a reduction ofR$50 toR$349.99 (US) and byR$20 toR$429.99 (Canada).[34][35][36] An official 🌻 price cut in Europe followed in late October 2024, reduced to €349.99/£299.99.[37] On June 10, 2024, Sony confirmed that a hardware 🌻 revision of the PlayStation 4, rumored to be codenamed "Neo", was under development. The new revision was revealed to be 🌻 a higher-end model meant to support gameplay in 4K. This new model was sold alongside the existing model, and all 🌻 existing software was compatible between the two models.[38] Layden stated that Sony has no plans to "bifurcate the market", only 🌻 that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, 🌻 with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".[39] The high-end console was 🌻 publicly revealed on September 7, 2024, as PlayStation 4 Pro.[40] At the same time, Sony unveiled an updated version of 🌻 the original PS4 model with a smaller form factor.[41] In May 2024, during a presentation to investors, Sony Interactive Entertainment CEO 🌻 John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle and that the company was 🌻 anticipating decreasing year-over-year hardware sales.[42] He explained that Sony would be countering the expected decline by focusing on "strengthen[ing] user 🌻 engagement" including continued investments into new first-party games and other online services for PS4. "We will use the next three 🌻 years to prepare the next step, to crouch down so that we can jump higher in the future," Kodera added 🌻 in an interview with the press the following day.[43] Following the launch of the PlayStation 5 in November 2024, Sony discontinued 🌻 production in Japan of all but the 500GB Slim model of the PlayStation 4 on January 5, 2024, with the 🌻 standard PS4 and PS4 Pro still being produced for western markets.[44] According to a report from Bloomberg News in January 🌻 2024, Sony had been poised to discontinue the PlayStation 4 at the end of 2024 in favor of the PlayStation 🌻 5, but due to the ongoing semiconductor shortage that made it difficult for Sony to keep up with PlayStation 5 🌻 demand, the company instead planned to continue PlayStation 4 production. Besides helping to offset the PlayStation 5 shortage, this production 🌻 method would help assure deals with its component providers for the PlayStation 5.[45] Hardware The technology in the PlayStation 4 is similar 🌻 to the hardware found in modern personal computers.[46] This familiarity is designed to make it easier and less expensive for 🌻 game studios to develop games for the PS4.[47][48] Technical specifications "[We] have not built an APU quite like that for anyone else 🌻 in the market. It is by far the most powerful APU we have built to date". (February 2013) - John 🌻 Taylor, AMD[49] The PlayStation 4 uses an Accelerated Processing Unit (APU) developed by AMD in cooperation with Sony. It combines a 🌻 central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and 🌻 video decoder.[50] The CPU consists of two 28 nm quad-core Jaguar modules totaling 8 64-bit x86-64 cores,[50][51] 7 of which 🌻 are available for game developers to use.[52] The GPU consists of 18 compute units to produce a theoretical peak performance 🌻 of 1.84 TFLOPS.[23] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 🌻 MT/s) and has a maximum memory bandwidth of 176 GB/s.[23][53][54] The console contains 8 GB of GDDR5 memory,[23][55] 16 times 🌻 the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[46][56] It also includes 🌻 secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[57][58] These tasks can be handled seamlessly in 🌻 the background during gameplay or while the system is in sleep mode.[59] The console also contains an audio module, which 🌻 can support in-game chat as well as "a very large number" of audio streams for use in-game.[60] All PlayStation 4 🌻 models support high dynamic range (HDR) color profiles.[61] Its read-only optical drive is capable of reading Blu-ray Discs at speeds of 🌻 up to three times that of its predecessor.[56][62] The console features a hardware on-the-fly zlib decompression module.[60] The original PS4 🌻 model supports up to 1080p and 1080i video standards,[63] while the Pro model supports 4K resolution.[64] The console includes a 🌻 500 gigabyte hard drive for additional storage,[65] which can be upgraded by the user.[66] System Software 4.50, which was released 🌻 on March 9, 2024,[67] enabled the use of external USB hard drives up to 8 TB for additional storage.[68] The PlayStation 🌻 4 features Wi-Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports.[23][56] An auxiliary port is also included for connection 🌻 to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3.[23] A mono headset, which can 🌻 be plugged into the DualShock 4, is bundled with the system.[69] Audio/video output options include HDMI TV and optical S/PDIF 🌻 audio.[23] The console does not have an analog audio/video output.[70] The PS4 features a "Rest mode" feature. This places the console 🌻 in a low-power state while allowing users to immediately resume their game or app once the console is awoken. The 🌻 console also is able to download content such as game and OS updates while it is in this state.[71][72] Controllers DualShock 4 🌻 controller The DualShock 4 is PlayStation 4's primary controller; it maintains a similar design to previous iterations of the DualShock series, 🌻 but with additional features and design refinements.[73] Among other tweaks, the caps of the analog sticks were given a concave 🌻 design (similar to the Xbox 360 controller), the shape of the triggers and shoulder buttons was refined, the D-pad buttons 🌻 were given a steeper downward angle to provide a resting space in the center for the user's thumb,[73][74] and the 🌻 hand grips were made thicker and given microtexturing to improve their feel.[73][74] A major addition to the DualShock 4 is a 🌻 touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a 🌻 button.[73] The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access 🌻 to the PlayStation 4's social features (including streaming, video recording, and screenshot tools).[73][75] The DualShock 4 is powered by a 🌻 non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, 🌻 and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.[76][77][73] The controller's motion 🌻 tracking system is more sensitive than those of the PlayStation 3's controllers. An LED "light bar" was additionally added to 🌻 the front of the controller; it is designed to allow the PlayStation Camera accessory to further track its motion, but 🌻 can also be used to provide visual effects and feedback within games (such as, for instance, reflecting a player's low 🌻 health by turning red).[78][76][75][79] Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible 🌻 with PlayStation 3 controllers.[80] An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported 🌻 for use with the PlayStation Camera.[76][81] In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support 🌻 "basic functions" when attached to a PC.[82] In August 2024, Sony unveiled an official USB wireless adapter for the DualShock 🌻 4, enabling use of all of the controller's functionality on PC.[83] In December 2024, Valve's Steam platform was updated to 🌻 provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller.[84][85] A revision of the DualShock 🌻 4 was released alongside the "Slim" and Pro models in 2024, and is bundled with these systems. It is largely 🌻 identical to the original model, except that the touchpad now contains a "stripe" along the top which the light bar's 🌻 LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB.[86] Camera The PlayStation 4 Camera, 🌻 which is required for use with the PS VR The PlayStation Camera is an optional motion sensor and camera for the 🌻 PlayStation 4, similar to Kinect on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 🌻 30 cm focusing distance, and an 85° field of view.[69] The dual camera setup allows for different modes of operation, 🌻 depending on the initiated and running application.[87] The two cameras can be used together for depth-sensing of its surrounding objects 🌻 in its field of vision.[88] Alternatively, one of the cameras can be used for generating the video image, with the 🌻 other used for motion tracking.[89] PlayStation Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can 🌻 be used for voice commands.[87] With the PlayStation Camera connected, different users can automatically log-on to the system via face 🌻 detection.[69] PlayStation VR A first-generation PlayStation VR PlayStation VR is a virtual reality system for PlayStation 4; it consists of a headset, which 🌻 features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, 🌻 and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting 🌻 the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation VR can also be used with PlayStation Move motion 🌻 controllers.[90][91] Software and services PlayStation 4 system software The PlayStation 4's operating system is called "Orbis OS", based upon a customized FreeBSD 9.[92][93][94][95] The 🌻 console does not require an Internet connection for usage, although more functionality is available when connected.[96] The console introduces a customizable 🌻 menu interface, the "PlayStation Dynamic Menu", featuring a variety of color schemes.[72] The interface displays the player's profile, recent activity, 🌻 notifications, and other details in addition to unlocked trophies.[97] It allows multiple user accounts, all with their own pass-codes. Each 🌻 player account has the option to share their real name with friends, or use a nickname in other situations when 🌻 anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends.[98] The default 🌻 home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and 🌻 other notifications.[23] Services from third-party vendors, such as Netflix and Amazon Prime Video, can be accessed within the interface.[99] Multitasking 🌻 is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by 🌻 double-tapping the "PS" button.[23] The PlayStation Camera or a microphone enables the user to control the system using voice input. Players 🌻 can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All 🌻 Commands" displays a list of possible commands.[100] Multimedia features The PlayStation 4 supports Blu-ray and DVD playback, including 3D Blu-ray. The playing 🌻 of CD is no longer supported,[101] as the console no longer has an infrared 780 nm laser. Custom music and 🌻 video files can still be played from USB drives and DLNA servers using the Media Player app.[102] PlayStation Network The PlayStation 4 🌻 allows users to access a variety of free and premium PlayStation Network (PSN) services, including the PlayStation Store, PlayStation Plus 🌻 subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy 🌻 TV shows and films à la carte.[23] A United States-exclusive cloud-based television-on-demand service known as PlayStation Vue began beta testing 🌻 in late November 2014.[103][104] Sony intends to expand and evolve the services it offers over the console's lifespan.[105] Unlike PS3, 🌻 a PlayStation Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or 🌻 subscription-based games.[106] Second screen and remote play PlayStation Vita can be used for remote play. Smartphones and tablets can interact with the PlayStation 🌻 4 as second screen devices, and can also wake the console from sleep mode.[107] A Sony Xperia smartphone, tablet or 🌻 the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played 🌻 remotely from around a household or away from home.[108][109] Sony has ambitions to make all PS4 games playable on PlayStation 🌻 Vita.[23] Developers can add Vita-specific controls for use via Remote Play.[110] This feature was later expanded to enable PS4 Remote 🌻 Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2024, allows for 🌻 Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play 🌻 supports resolution options of 360p, 540p, and 720p (1080p is available on PS4 Pro), frame rate options of 30–60 FPS, 🌻 and the DualShock 4 can be connected via USB.[111] The PlayStation App allows iOS and Android mobile devices to interact with 🌻 the PlayStation 4 from their device. The user can use this application to purchase PS4 games from the console and 🌻 have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games.[112] Social features "Ustream's integration within 🌻 PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star 🌻 in their own video game production, simply by being an awesome (or not so awesome!) gamer." — Ustream co-founder Brad 🌻 Hunstable[113] Sony focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the 🌻 features are optional and can be disabled.[105] Community creation Users have the option to create or join community groups based on personal 🌻 interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group 🌻 chat and launch cooperative games. Sony stated that "communities are a good way to socialize with like-minded players", particularly when 🌻 "you want to tackle a big multiplayer raid, but don't have enough friends available."[114] Sony has officially stated that starting 🌻 April 2024, the community system of the PlayStation Network will be discontinued. This, however, will not prevent users from communicating 🌻 with their friends in private messaging or in group chats on the PlayStation Network.[115] Media sharing The DualShock 4 controller includes a 🌻 "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or 🌻 video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites 🌻 such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload 🌻 to a social network or website of their preference.[116] Players can also use a free video editing application named ShareFactory 🌻 to cut and assemble their favorite video clips and add custom music or voice commentary with green screen effects. Subsequent 🌻 updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.[117][118] Live streaming Gamers can either watch 🌻 live gameplay of games which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate 🌻 silently, or broadcast their own gameplay live via DailyMotion, Twitch,[119] Ustream,[23] Niconico,[120] or YouTube Gaming,[114] allowing for friends and members 🌻 of the public to view and comment upon them from other web browsers and devices. If a user is not 🌻 screen-casting, a friend can send them a "Request to Watch" notification.[114] Share Play Share Play allows users to invite an online friend 🌻 to join their play session via streaming, even if they do not own a copy of the game. Users can 🌻 pass control of the game entirely to the remote user or partake in cooperative multiplayer as if they were physically 🌻 present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even 🌻 see that your friend is in trouble and reach out through the network to take over the controller and assist 🌻 them through some difficult portion of the game," he said. Share Play requires a PlayStation Plus subscription and can only 🌻 be used for one hour at a time.[121][122] Games PlayStation 4 games are distributed at retail on Blu-ray Disc, and digitally as 🌻 downloads through the PlayStation Store.[123] Games are not region-locked, so games purchased in one region can be played on consoles 🌻 in all regions,[124] and players can sign-on to any PS4 console to access their entire digital game library.[125] All PlayStation 🌻 4 games must be installed to the console's storage.[126] Additionally a system called "PlayGo" allows users to begin to play 🌻 portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder 🌻 of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in 🌻 the background and while in standby.[60] PS4 users will, in the future, be able to browse games and stream games 🌻 via Gaikai to demo them almost instantaneously.[23][127] Sony says it is committed to releasing an ever-increasing number of free-to-play games, 🌻 including PlanetSide 2 and War Thunder.[128][129] Sony also took steps to make it easier for independent game developers to release 🌻 games for the PS4 by giving them the option to self-publish their own games rather than rely upon others to 🌻 distribute their games.[130][131] Backward compatibility PlayStation 4 is not compatible with any disc of older PlayStation consoles.[132][133] Emulated versions of selected PlayStation, 🌻 PlayStation 2 and PlayStation Portable games are available for purchase via PlayStation Store, which are upscaled to high definition and 🌻 have support for PS4 social features.[132][134] PlayStation Now In December 2013, Andrew House indicated that Sony was planning to launch a cloud 🌻 gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow 🌻 in 2024.[135][136] At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially 🌻 allow users to access PlayStation 3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via 🌻 a subscription, as a solution of no backwards compatibility on the hardware of the console.[137] The United States Open Beta 🌻 went live on July 31, 2014.[138] The official United States release of the service was on January 13, 2024.[139] As 🌻 of March 2024 PlayStation Now was in closed beta in the United Kingdom.[140] Release Critical reception Pre-release "It's abundantly clear that PS4 is being 🌻 driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers 🌻 are fully involved, activated, discussed and doing really cool collaborative things." — Mark Rein, Epic Games[141] Pre-release reception to the console 🌻 from developers and journalists was positive. Mark Rein of Epic Games praised the "enhanced" architecture of Sony's system, describing it 🌻 as "a phenomenal piece of hardware".[141] John Carmack, programmer and co-founder of id Software, also commended the design by saying 🌻 "Sony made wise engineering choices",[142] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in 🌻 the console.[143] Eurogamer also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced 🌻 on the PlayStation 3.[56] Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge 🌻 magazine, multiple game developers have described the difference as "significant" and "obvious".[144] ExtremeTech says the PS4's graphics processing unit offers 🌻 a "serious advantage" over the competition, but due to the nature of cross-platform development, games that share the same assets 🌻 will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to 🌻 boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage 🌻 of the hardware "will probably look significantly better than anything on the Xbox One."[145] In response to concerns surrounding the possibility 🌻 of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox One, 🌻 which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" 🌻 on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that 🌻 Sony was planning to disallow online passes as well, going on to say that the policies were designed to be 🌻 "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".[146][147] After Sony's E3 2013 press conference, IGN responded positively to Sony's attitude towards indie 🌻 developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, 🌻 you'll buy a PlayStation 4".[148] PlayStation 4's removable and upgradable hard drive also drew praise from IGN,[149] with Scott Lowe 🌻 commenting that the decision gave the console "another advantage" over the Xbox One, whose hard drive cannot be accessed.[150] GameSpot called 🌻 the PlayStation 4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, 🌻 Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[151] Post-release The PlayStation 4 has received very positive reviews 🌻 by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console's DualShock 4 design 🌻 and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock 4's touch pad.[152] 🌻 The Gadget Show gave a similar review complimenting the DualShock 4's new triggers and control sticks, in addition to the 🌻 new Remote Play feature, yet criticized the system's lack of media support at launch.[153] IGN compared the Xbox One and 🌻 the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category 🌻 offered, and IGN awarded the PS4 with their People's Choice Award.[154] Shortly following the launch, it became apparent that some games 🌻 released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk 🌻 Hamilton of Kotaku reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: 🌻 Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One.[155] Sales Region Lifetime 🌻 sell-through by region Lifetime sell-through by country North America 30M United States 30M (as of September 2024 ) [156][157] Europe 🌻 ~24M Germany 7.2M (as of September 2024 ) ;[156][157] United Kingdom 6.8M (as of September 2024 ) ;[156][157] France ~6M (as of 🌻 September 2024 ) ;[157] Italy ~3M (as of December 2024 ) ;[158] Spain 700K (as of June 17, 2024 ) ;[159] Portugal 100K 🌻 (as of May 4, 2024 ) [160] Asia +10M Japan 8.3M (as of September 2024 ) ;[156][157] China ~1.5M (as of 🌻 August 2, 2024 ) ;[161] India ~250,000 (as of March 2024 ) [162] Others 200,000 Mexico, Brazil, Argentina ~150,000 (as of 🌻 December 2014 ) ;[163] South Africa 50,000 (as of December 12, 2014 ) [164] Worldwide 106.0M (as of December 31, 2024) 🌻 [4] Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the 🌻 console,[165] while on the North American launch alone, one million PlayStation 4 consoles were sold.[166] In the UK, the PlayStation 🌻 4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period[167] and 530,000 in 🌻 the first five weeks.[168] On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million 🌻 PS4 units had been sold-through by the end of 2013,[169] with more than 9.7 million software units sold.[170] On February 🌻 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release 🌻 of the PS4 onto the North American and Western/Central European markets.[171][172] Within the first two days of release in Japan 🌻 during the weekend of February 22, 2014, 322,083 consoles were sold.[173] PS4 software unit sales surpassed 20.5 million on April 🌻 13, 2014.[174] During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo 🌻 for the first time in eight years.[175] According to data released by Nielsen in August 2014, nine months after the PS4 🌻 was released, thirty-one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by 🌻 then owned a PS3.[176] At Gamescom 2014, it was announced that 10 million PS4 units had been sold-through to consumers 🌻 worldwide,[177] and on November 13, it was announced that the PlayStation 4 was the top-selling console in the U.S. for 🌻 the tenth consecutive month.[178] In its first sales announcement of 2024, Sony confirmed on January 4 that it had sold-through 18.5 🌻 million PlayStation 4 units.[179] Sony updated the sell-through figures for the system throughout 2024: over 20 million consoles as of 🌻 March 3, 2024 ,[180] over 30 million as of November 22, 2024 ,[181] and over 35 million by the end 🌻 of 2024.[182] As of May 22, 2024, total worldwide sell-through reached 40 million.[183] As of December 2024, over 91 million 🌻 consoles and more than 876 million PlayStation 4 games have been sold worldwide. By October 2024, the PS4 had sold 🌻 102.8 million times, making it the second best-selling home video game console of all time, behind the PlayStation 2.[184] The PlayStation 🌻 4 holds a market share of at least 70% within all European countries, as of June 2024 .[185] Lifetime worldwide hardware 🌻 sell-through Lifetime worldwide software sell-through Tie ratio 1.0M (as of November 16, 2013) [186] — — 2.1M (as of December 🌻 1, 2013) [187] — — 4.2M (as of December 28, 2013) [188] 9.7M (as of December 28, 2013) 2.31 games/console 🌻 5.3M (as of February 8, 2014) [189] — — 6.0M (as of March 2, 2014) [190] 13.7M (as of March 🌻 2, 2014) 2.28 games/console 7.0M (as of April 6, 2014) [191] 20.5M (as of April 13, 2014) 2.93 games/console 10.0M 🌻 (as of August 10, 2014) [192] 30.0M (as of August 10, 2014) 3.00 games/console 14.4M (as of November 22, 2014) 🌻 [193] 64.0M (as of November 22, 2014) 4.44 games/console 18.5M (as of January 4, 2024) [193] 81.8M (as of January 🌻 4, 2024) 4.42 games/console 20.2M (as of March 1, 2024) [194] — — 30.2M (as of November 22, 2024) [195] 🌻 — — 35.9M (as of January 3, 2024) [196] — — 40.0M (as of May 22, 2024) [183] 270.9M (as 🌻 of May 22, 2024) 6.77 games/console 50.0M (as of December 6, 2024) [197] 369.6M (as of December 4, 2024) 7.39 🌻 games/console 53.4M (as of January 1, 2024) [182] 401.1M (as of January 1, 2024) [198] 7.51 games/console 60.4M (as of 🌻 June 11, 2024) [199] 487.8M (as of June 11, 2024) 8.08 games/console 70.6M (as of December 3, 2024) [200] 617.8M 🌻 (as of December 3, 2024) 8.75 games/console 73.6M (as of December 31, 2024) [201] 645.0M (as of December 31, 2024) 🌻 8.76 games/console — 777.9M (as of June 30, 2024) [202] — 81.2M (as of July 22, 2024) [203] — — 🌻 86.0M (as of November 18, 2024) [204] 825.3M (as of November 18, 2024) [204] 9.59 games/console 91.6M (as of December 🌻 31, 2024) [204] 924.0M (as of December 31, 2024) [204][205] 10.09 games/console 106.0M (as of December 31, 2024) [4] 1.181B 🌻 (as of December 31, 2024) [4][205] 11.14 games/console Worldwide hardware shipments Worldwide hardware shipments (including returned and refurbished consoles) Quarterly[206] Lifetime 🌻 Quarterly[207] Lifetime 4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013) 4.5M (Launch – December 31, 2013) 🌻 4.5M (as of December 31, 2013) 3.0M (January 1, 2014 – March 31, 2014) 7.5M (as of March 31, 2014) 🌻 3.1M (January 1, 2014 – March 31, 2014) 7.6M (as of March 31, 2014) 2.7M (April 1, 2014 – June 🌻 30, 2014) 10.2M (as of June 30, 2014) 2.8M (April 1, 2014 – June 30, 2014) 10.4M (as of June 🌻 30, 2014) 3.3M (July 1, 2014 – September 30, 2014) 13.5M (as of September 30, 2014) 3.4M (July 1, 2014 🌻 – September 30, 2014) 13.8M (as of September 30, 2014) 6.4M (October 1, 2014 – December 31, 2014) 19.9M (as 🌻 of December 31, 2014) 6.4M (October 1, 2014 – December 31, 2014) 20.2M (as of December 31, 2014) 2.4M (January 🌻 1, 2024 – March 31, 2024) 22.3M (as of March 31, 2024) 2.3M (January 1, 2024 – March 31, 2024) 🌻 22.5M (as of March 31, 2024) 3.0M (April 1, 2024 – June 30, 2024) 25.3M (as of June 30, 2024) 🌻 2.9M (April 1, 2024 – June 30, 2024) 25.4M (as of June 30, 2024) 4.0M (July 1, 2024 – September 🌻 30, 2024) 29.3M (as of September 30, 2024) 4.0M (July 1, 2024 – September 30, 2024) 29.4M (as of September 🌻 30, 2024) 8.4M (October 1, 2024 – December 31, 2024) 37.7M (as of December 31, 2024) 8.4M (October 1, 2024 🌻 – December 31, 2024) 37.8M (as of December 31, 2024) 2.3M (January 1, 2024 – March 31, 2024) 40.0M (as 🌻 of March 31, 2024) 2.4M (January 1, 2024 – March 31, 2024) 40.2M (as of March 31, 2024) 3.5M (April 🌻 1, 2024 – June 30, 2024) 43.5M (as of June 30, 2024) 3.5M (April 1, 2024 – June 30, 2024) 🌻 43.7M (as of June 30, 2024) 3.9M (July 1, 2024 – September 30, 2024) 47.4M (as of September 30, 2024) 🌻 3.9M (July 1, 2024 – September 30, 2024) 47.6M (as of September 30, 2024) 9.7M (October 1, 2024 – December 🌻 31, 2024) 57.1M (as of December 31, 2024) 9.7M (October 1, 2024 – December 31, 2024) 57.3M (as of December 🌻 31, 2024) 2.9M (January 1, 2024 – March 31, 2024) 60.0M (as of March 31, 2024) 2.9M (January 1, 2024 🌻 – March 31, 2024) 60.2M (as of March 31, 2024) 3.3M (April 1, 2024 – June 30, 2024) 63.3M (as 🌻 of June 30, 2024) 3.3M (April 1, 2024 – June 30, 2024) 63.5M (as of June 30, 2024) 4.2M (July 🌻 1, 2024 – September 30, 2024) 67.5M (as of September 30, 2024) 4.2M (July 1, 2024 – September 30, 2024) 🌻 67.7M (as of September 30, 2024) 9.0M (October 1, 2024 – December 31, 2024) 76.5M (as of December 31, 2024) 🌻 9.0M (October 1, 2024 – December 31, 2024) 76.7M (as of December 31, 2024) 2.5M (January 1, 2024 – March 🌻 31, 2024) 79.0M (as of March 31, 2024) 2.5M (January 1, 2024 – March 31, 2024) 79.2M (as of March 🌻 31, 2024) 3.2M (April 1, 2024 – June 30, 2024) 82.2M (as of June 30, 2024) 3.2M (April 1, 2024 🌻 – June 30, 2024) 82.4M (as of June 30, 2024) 3.9M (July 1, 2024 – September 30, 2024) 86.1M (as 🌻 of September 30, 2024) 3.9M (July 1, 2024 – September 30, 2024) 86.3M (as of September 30, 2024) 8.1M (October 🌻 1, 2024 – December 31, 2024) 94.2M (as of December 31, 2024) 8.1M (October 1, 2024 – December 31, 2024) 🌻 94.4M (as of December 31, 2024) 2.6M (January 1, 2024 – March 31, 2024) 96.8M (as of March 31, 2024) 🌻 2.6M (January 1, 2024 – March 31, 2024) 97.0M (as of March 31, 2024) 3.2M (April 1, 2024 – June 🌻 30, 2024) 100.0M (as of June 30, 2024) 3.2M (April 1, 2024 – June 30, 2024) 100.2M (as of June 🌻 30, 2024) 2.8M (July 1, 2024 – September 30, 2024) 102.8M (as of September 30, 2024) 2.8M (July 1, 2024 🌻 – September 30, 2024) 103.0M (as of September 30, 2024) 6.1M (October 1, 2024 – December 31, 2024) 108.9M (as 🌻 of December 31, 2024) 6.0M (October 1, 2024 – December 31, 2024) 109.0M (as of December 31, 2024) 1.5M (January 🌻 1, 2024 – March 31, 2024) 110.4M (as of March 31, 2024) 1.4M (January 1, 2024 – March 31, 2024) 🌻 110.4M (as of March 31, 2024) 1.9M (April 1, 2024 – June 30, 2024) 112.3M (as of June 30, 2024) 🌻 1.5M (July 1, 2024 – September 30, 2024) 113.8M (as of September 30, 2024) 1.4M (October 1, 2024 – December 🌻 31, 2024) 115.2M (as of December 31, 2024) 1.0M (January 1, 2024 – March 31, 2024) 116.2M (as of March 🌻 31, 2024) 0.5M (April 1, 2024 – June 30, 2024) 116.7M (as of June 30, 2024) 0.2M (July 1, 2024 🌻 – September 30, 2024) 116.9M (as of September 30, 2024) 0.2M (October 1, 2024 – December 31, 2024) 117.1M (as 🌻 of December 31, 2024) 0.1M (January 1, 2024 – March 31, 2024) 117.2M (as of March 31, 2024) Worldwide full game 🌻 software shipments[208][186][202][209][210][211][212] Quarterly Yearly Tie ratio Digital download ratio 36.7M (April 1, 2024 – June 30, 2024) 10.49 games/console 50.1M 🌻 (July 1, 2024 – September 30, 2024) 12.85 games/console 80.5M (October 1, 2024 – December 31, 2024) 8.30 games/console 50.6M 🌻 (January 1, 2024 – March 31, 2024) 17.45 games/console 217.9M (April 1, 2024 – March 31, 2024) 10.90 games/console 27% 🌻 38.7M (April 1, 2024 – June 30, 2024) 11.73 games/console 39% 69.7M (July 1, 2024 – September 30, 2024) 16.60 🌻 games/console 27% 86.5M (October 1, 2024 – December 31, 2024) 9.61 games/console 28% 52.0M (January 1, 2024 – March 31, 🌻 2024) 20.80 games/console 43% 246.9M (April 1, 2024 – March 31, 2024) 12.99 games/console 32% 40.6M (April 1, 2024 – 🌻 June 30, 2024) 12.69 games/console 43% 75.1M (July 1, 2024 – September 30, 2024) 19.26 games/console 28% 87.2M (October 1, 🌻 2024 – December 31, 2024) 10.77 games/console 37% 54.7M (January 1, 2024 – March 31, 2024) 21.04 games/console 45% 257.6M 🌻 (April 1, 2024 – March 31, 2024) 14.47 games/console 37% 42.9M (April 1, 2024 – June 30, 2024) 13.41 games/console 🌻 53% 61.3M (July 1, 2024 – September 30, 2024) 21.89 games/console 37% 81.1M (October 1, 2024 – December 31, 2024) 🌻 13.30 games/console 49% 59.6M (January 1, 2024 – March 31, 2024) 39.73 games/console 66% 245.0M (April 1, 2024 – March 🌻 31, 2024) 18.01 games/console 51% Worldwide total software unit sales (including download-only, bundled, and PS VR titles)[206][213] Quarterly Yearly Tie ratio 🌻 First party First party ratio Digital download ratio 39.9M (April 1, 2024 – June 30, 2024) 11.40 games/console 54.0M (July 🌻 1, 2024 – September 30, 2024) 13.85 games/console 85.5M (October 1, 2024 – December 31, 2024) 8.81 games/console 54.9M (January 🌻 1, 2024 – March 31, 2024) 18.93 games/console 234.2M (April 1, 2024 – March 31, 2024) 11.71 games/console 27% 45.9M 🌻 (April 1, 2024 – June 30, 2024) 13.91 games/console 39% 76.1M (July 1, 2024 – September 30, 2024) 18.12 games/console 🌻 27% 92.8M (October 1, 2024 – December 31, 2024) 10.31 games/console 28% 59.4M (January 1, 2024 – March 31, 2024) 🌻 23.76 games/console 43% 274.2M (April 1, 2024 – March 31, 2024) 14.43 games/console 32% 47.7M (April 1, 2024 – June 🌻 30, 2024) 14.91 games/console 43% 82.3M (July 1, 2024 – September 30, 2024) 21.10 games/console 28% 95.6M (October 1, 2024 🌻 – December 31, 2024) 11.80 games/console 37% 62.3M (January 1, 2024 – March 31, 2024) 23.96 games/console 45% 287.9M (April 🌻 1, 2024 – March 31, 2024) 16.17 games/console 50.6M 18% 37% 49.8M (April 1, 2024 – June 30, 2024) 15.56 🌻 games/console 11.7M 23% 53% 70.6M (July 1, 2024 – September 30, 2024) 25.21 games/console 6.3M 9% 37% 83.3M (October 1, 🌻 2024 – December 31, 2024) 13.88 games/console 16.3M 20% 49% 64.9M (January 1, 2024 – March 31, 2024) 46.36 games/console 🌻 9.1M 14% 66% 268.7M (April 1, 2024 – March 31, 2024) 19.90 games/console 43.3M 16% 51% 91.0M (April 1, 2024 🌻 – June 30, 2024) 47.89 games/console 18.5M 20% 74% PlayStation Plus subscribers[186][202][209][210][211] Monthly active users[213] 20.8M (as of March 31, 2024) 🌻 26.4M (as of March 31, 2024) 27.0M (as of June 30, 2024) 28.1M (as of September 30, 2024) 31.5M (as 🌻 of December 31, 2024) 34.2M (as of March 31, 2024) 33.9M (as of June 30, 2024) 34.3M (as of September 🌻 30, 2024) 36.3M (as of December 31, 2024) 36.4M (as of March 31, 2024) 36.2M (as of June 30, 2024) 🌻 36.9M (as of September 30, 2024) 38.8M (as of December 31, 2024) 41.5M (as of March 31, 2024) 44.9M (as 🌻 of June 30, 2024) 47.6M (as of March 31, 2024) 109M (as of March, 2024) Hardware revisions The PlayStation 4 has been 🌻 produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and 🌻 each model has variations of Limited Edition consoles. PlayStation 4 Slim A white PlayStation 4 Slim On September 7, 2024, Sony announced a 🌻 hardware revision of the PlayStation 4, model number CUH-2000, known colloquially as the PlayStation 4 Slim, which phased out the 🌻 original model.[214] It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded 🌻 body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller 🌻 in size than the original model. The two USB ports on the front have been updated to the newer USB 🌻 3.1 standard and have a larger gap between them, and the optical audio port was removed.[215] This model also features 🌻 support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi.[216] It was released on September 15, 2024, with a 500 GB 🌻 model at the same price as the original version of the PlayStation 4.[41] On April 18, 2024, Sony announced that 🌻 it had replaced this base model with a 1 TB version at the same MSRP.[217] PlayStation 4 Pro The PlayStation 4 Pro The 🌻 PlayStation 4 Pro (codenamed Neo, model number CUH-7000)[38] was announced on September 7, 2024, and launched worldwide on November 10, 🌻 2024.[218][219] It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation 🌻 VR performance, including an upgraded GPU with 4.198 teraflops of processing power[220] and hardware support for checkerboard rendering,[221] and a 🌻 higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz 🌻 Wi-Fi.[216] The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that 🌻 run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory.[222] Although capable of 🌻 streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray.[223][224][225] Games marketed by Sony as PS4 Pro Enhanced have 🌻 specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance.[226] For games not specifically optimized, 🌻 an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU 🌻 and GPU clock rates on existing games to possibly improve performance.[227] Infrared photograph of the PS4 Pro's APU die Rendering games at 🌻 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could 🌻 not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" 🌻 using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well 🌻 as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of 🌻 a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can 🌻 then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively 🌻 so close [to 4K] that you wouldn't be able to see the difference".[228][229][230] PS4 Pro supports Remote Play, Share Play, and 🌻 streaming at up to 1080p resolution at 60 frames per second, as well as capturing screenshots at 2160p, and 1080p 🌻 video at 30 frames per second.[231] In late 2024, Sony issued a new PS4 Pro revision (model number CUH-7100) that featured 🌻 updated internal components. The actual hardware specifications and performance remained the same as the original model, although it was found 🌻 that the revised console has a slightly quieter fan profile than the original and as a result was operating at 🌻 a slightly higher temperature under load than the CUH-7000. In October 2024, Sony quietly issued another revision (model number CUH-7200), 🌻 initially as part of Red Dead Redemption 2 hardware bundles. The revision has a different power supply which uses the 🌻 same type of cord as the "Slim" model, and was shown to have further improvements to acoustics.[232][233][234] I refer to all the days as "Bonus Days." Now that I am in my golden years I refer to them as "Double Bonus Days!" |
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